Despite having lost 3 days of time and work I was able to warn my group of the issue and the work was caught up the following day after knowing exactly what it was I was making. My conclusion is that the new update my device received did not agree with something that MagicaVoxel was prohibiting as the program stopped functioning after the Windows update. My final solution was to save the Vox files not completed recently (which were already stored online for anyone in my group to access) and then deleting and reinstalling MagicaVoxel to which the errors did not return. I first tried taking Vox files from the program's folders and creating copies on my laptop manually but that resulted in objects that would not import into Unity and into our game properly. However I created the same assets multiple times and lost them the same way. MagicaVoxel's export function was no longer working/ My attempts to create an object (obj) for Colony 7 resulted in any work that I had completed within the previous hours to be deleted.The program would stop working and would need to be shut down and opened again to be used. I experienced an issue with the program Magicavoxel during development time and was bale to warn the rest of my group and they have not yet experienced the issue as of yet. The game is being developed in Unity (2017.1.1f1 onward) with a development time of 13 weeks for a college allocated task. The team is made up of two programmers and four level designers but all do not necessarily combine roles during development. The blog also addresses my individual performance. The purpose of the blog is to address the issues of the game's development and to address any solutions or alternative methods to better prepare for the arrival of inconveniences in the future or how to avoid them entirely. Description I am a designer currently working on the video game Colony 7.
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